In theory, the greatest games you'll ever play are aiming to place the player (you) in control of the movies you know and love.
So we sat down with Sky Games to discuss the whys, hows, bests and worsts of video game movies.
Car chases (racing games), shoot outs (first person shoot-em-ups), adventure epics (platformers), family friendly and colourful CGI masterpieces (Mario), horror films (survival horrors), and even the thinking person's mind-benders (puzzlers) are all identifiable in some of the most iconic games around.
Despite the best concerted efforts on behalf of the hysterical right-wing press and angry parents across the globe, the gaming industry has flourished. Believe it or not, the UK videogames industry became the country's most valuable purchased entertainment market last year.
In short, it generated more revenue then DVD and music sales combined, and more than four times then that of cinema box office takings.
So, with technological, financial and creative support like never before, why is the relationship between movies and games so fractured - and ultimately - frustrating?
Super Mario Bros was the first major movie release inspired by videogames, but even Bob Hoskin's mustachioed plumber couldn't save a frankly bonkers adaptation that changed everything that was fun and innocent about the original into an odd steampunk dystopian world that saw fit to offer a half lizard/half human Dennis Hopper as the major enemy.
Street Fighter (noticeable for Kylie's legs and as the tipping point for Jean-Claude Van Damme's career), Mortal Kombat (just…. no) and the atrocious Wing Commander followed, before the industry's resident boobalicious poster girl quite literally spilled out onto the big screen.
Angelina Jolie embodied Lara Croft in all her bad-accented, stupidly-jumping, tight t-shirted glory. Even if the movie wasn't necessarily great, the cross-cultural impact ensured that it got significant support, and ensured future games adaptations would at least be given the time of day by studios anxious for a return.
Various Resident Evils of increasing quality carved a successful niche in the zombie genre, and while Uwe Boll did his very best to destroy whatever meagre goodwill had been gathered thus far (with the so hilariously-bad-they're-great movie takes on House of the Dead, Alone in the Dark, Bloodrayne and Postal), Doom, Silent Hill and Hitman performed well at the box office and not only proved a willingness to invest (with the not-so-admirable flurry of accompanying merchandise in tow), but a significant improvement on the narratives of the source material.
Doom's no Shakespeare, it's true, but Silent Hill and Max Payne were games that worked as well due to their monster chopping/gun flinging as their involving, personal storylines.
With the mega-blockbuster, star-studded Prince of Persia: Sand of Times on the very imminent horizon, and adaptations of Bioshock (easily one of the best-plotted and engrossing games of recent years) and the slick, cinematic Assassin's Creed on their way, it's safe to say that rumours of games based on Left4Dead, Halo, God of War, Lost Planet, Castlevania and Mass Effect don't have us half as worried as we once were (although that said, we'll just politely ignore the Tekken trailer that's recently surfaced online).
Appropriately, this synergy works both ways, with videogame adaptations of movies proving themselves more than capable in recent years. Wolverine: Unleashed, Aladdin (a SNES classic), The Matrix: Path of Neo, King Kong, The Warriors, Spider-Man, the exceptional The Chronicles of Riddick, and Goldeneye have all proven their button-bashing brilliance.