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The Clone Wars Writer Speaks

27 October 2008 by Rob Daniel

 

Clone Wars 11Star Wars: The Clone WarsClone Wars movie and series writer, Henry Gilroy, explains to Star Wars Insider where The Clone Wars sits within the Star Wars story, George Lucas’ involvement in the writing process and how he’s kept the Star Wars feel in animation. To read the latest interviews, news and features catch Star Wars Insider, on sale now, or subscribe at www.titanmagazines.co.ukStar Wars: The Clone Wars - Magazine


 



What can fans expect from the movie and series? Having already seen glimpses of the Clone Wars in Revenge of the Sith and the final, treacherous way that Darth Sidious brought an end to that conflict, how do you handle writing characters with predestined fates?

Henry Gilroy: Have you ever missed an episode of your favourite serialized TV show and refused to watch the current episode until you’ve seen the one you missed? We’re going to see the reasons why Anakin misses Padmé so much in Episode III. We’re going to see why Grievous hates Jedi so much. We’re going to see why the Jedi are so war weary and determined to end the fighting. 

I
n Episode I, Qui-Gon Jinn told Padmé, “I can’t fight a war for you.” In Episode II, Mace Windu says, “We are keepers of the peace, not soldiers.” Dave [Filoni, director of the movie and supervising director of the series] and I wanted this theme to permeate everything, because while the Jedi are forced into the role of military generals and must command clone armies, they are doing something that is opposed to their ideals. It really set the stage for interesting stories that have relevance today about how easy it is to be drawn into wars that maybe we shouldn’t [be].

How did The Clone Wars go from script to finished animation?

HG: The initial 15 or so story ideas were generated by myself and [director] Dave Filoni. We’d develop the stories into one- or two-page premises, then meet with George Lucas and he would input his ideas.

Once George liked a story, we’d go through the outline process to figure out the specific character and plot arcs, and then we’d turn that into a script. Once we were happy, we’d send that back to George for his input. When George liked it, the script went final and the story would go into production, which means characters, ships, and locations are designed by our terrific design team. Then the script is pre-visualized, or storyboarded, by our awesome story team.

When the script goes final, it’s not really ‘final.’ The final script would be the end of the writing process on 95 per cent of animated television series.

But at Lucasfilm, George uses movie-like pre-visualization and editorial stages as a big part of the writing process. The great thing about working this way is that you can really refine the story visually, adding and subtracting story elements to build drama and tension.

Even though The Clone Wars started as made for television, George wanted a process where he could be involved creatively at every step. So making The Clone Wars series is more like making an animated feature except that every single episode is done this way!


As Dave and I came from TV, George would regularly remind us, “We’re not making television here. We’re making cinema.” And that's why it wasn't really a surprise when he decided to release The Clone Wars first as a full-fledged animated feature.

It sounds like George Lucas was involved every step of the way.

HG: George is the Alpha and the Omega, and is involved in the story from beginning to end. On The Clone Wars, that means from the initial story idea until the final sound mix. I knew from the moment I got the job that The Clone Wars was going to be George’s show. My job was to execute his vision and I have always tried my best to do that.


Are there any characters from the prequels you really wanted to explore?

HG: I really enjoyed writing Obi-Wan Kenobi. Early on, I pushed for a story that gave us a little window into Obi-Wan’s past that added a new dimension to him. I think it really deepens this character that we already love. 

I had a personal goal to realize every member of the Jedi Council on the screen as a memorable personality that we would want to see again and again. I want to credit Lucas Licensing and the novels and comics creators for laying the groundwork for those characters, which we tried to stay true to.

Clone Wars 09Anakin Skywalker and apprentice Ahsoka TanoAs for original characters in the series, I really enjoyed working with George and Dave to develop Anakin’s relationship with his Padawan, Ahsoka. Their snappy big brother/little sister interaction was a blast to write and I have high hopes for Ahsoka as a character who will soften the heart of even the most sceptical Star Wars fan. Jedi Master Plo Koon was the biggest challenge for me. I have to give all credit to Dave Filoni for really defining his voice. I think Plo is going to be an enduring favourite of fans for a long time.


Keeping the right tone is critical to having something feel like Star Wars. How do you do that without getting bogged down in formula?

HG: As far as the kind of stories we could tell, George told us that Star Wars could be a forum for any kind of tale. So even though the movie and series are set against the backdrop of the Clone Wars, there are dramas, romances, mysteries, horrors, comedies, and more.

The biggest challenge was making the universe feel as large as it is in the existing Star Wars movies within the limitations of an animated movie and TV series, meaning we couldn’t go to three new planets every episode or have 10 new characters. We tried to include new characters in every single episode, extremely difficult on a weekly CG animated TV show.

There is the time limitation—the original attack on the Death Star took 20 minutes of screen time, but our entire episodes are only 22 minutes, so it was great to be able to start with a full feature-length movie. It’s always a great challenge to squeeze in all the stuff we love about Star Wars: exotic planets and aliens, epic space battles, exciting lightsaber duels, plus the solid character development that brings it all together into our limited screen time.


How do you capture the voices of characters that fans know inside and out from watching the movies?

HG: I was working directly with George and he created these characters. No one knows them better. The fun part for me was putting the characters we know from the live-action movies in new situations to explore how they would behave. I think Dave and I got it right most of the time, then George would come in and add bits of action, dialogue, and humor that only he can to give it that classic Star Wars feeling.  


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